The Gethsemane Campaign: Survey & Control

The Survey and Control mission is similar to the previous Recon one. However, there is now a chance when uncovering Intel of finding a Focal Point which if you are in control of at the end of the game gives you extra victory points. I roll for the number of buildings and get 6 which … Continue reading The Gethsemane Campaign: Survey & Control

The Gethsemane Campaign: Recon

It's been a while, I apologise but decorating, Christmas shopping etc got in the way of playing games 😦 Bravo Golf Niner inbound to location Papa Mike Four Four, ten clicks out over. Roger that Bravo Golf Niner. Be advised eyes in the sky have picked up enemy heat signatures converging on that location over. … Continue reading The Gethsemane Campaign: Recon

DZC Solo Rules Version 1.0

First attempt at a basic AI mechanism for playing against Scourge using dice rolls and tables to determine deployment and actions.  I will also do one for UCM shortly, probably the only difference will be the Targeting Priorities table. 1. Roll for table edge (unless specified in scenario). 2. Roll on Battlegroup Deployment table: a. For … Continue reading DZC Solo Rules Version 1.0

The Gethsemane Campaign: Lightning Raid

Scenario: Lightning Raid (From the 2-player starter set) Factions: Scourge vs UCM Size: Skirmish With nearly all intel on Gethsemane dating from before the Scourge invasion up to date reports are urgently needed by UCM Field Command. Orbital recon and drone flights are all well and good but nothing can compare to on-the-ground information. So … Continue reading The Gethsemane Campaign: Lightning Raid